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Html5 Canvas實(shí)現(xiàn)圖片標(biāo)記、縮放、移動(dòng)和保存歷史狀態(tài)功能 (附轉(zhuǎn)換公式)

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哈哈哈俺又來(lái)啦,這次帶來(lái)的是canvas實(shí)現(xiàn)一些畫(huà)布功能的文章,希望大家喜歡!

前言

因?yàn)橐彩谴笕?,最近俺也在找?shí)習(xí),之前有一個(gè)自己的小項(xiàng)目:

https://github.com/zhcxk1998/School-Partners

面試官說(shuō)可以往深層次思考一下,或許加一些新的功能來(lái)增加項(xiàng)目的難度,他提了幾個(gè)建議,其中一個(gè)就是 試卷在線批閱,老師可以在上面對(duì)作業(yè)進(jìn)行批注,圈圈點(diǎn)點(diǎn)等 俺當(dāng)天晚上就開(kāi)始研究這個(gè)東東哈哈哈,終于被我研究出來(lái)啦!

采用的是 canvas 繪制畫(huà)筆,由css3的 transform 屬性來(lái)進(jìn)行平移與縮放,之后再詳細(xì)介紹介紹

(希望大家可以留下寶貴的贊與star嘻嘻)

效果預(yù)覽

動(dòng)圖是放cdn的,如果訪問(wèn)不了,可以登錄在線嘗試嘗試: test.algbb.cn/#/admin/con…

公式推導(dǎo) 如果不想看公式如何推導(dǎo),可以直接跳過(guò)看后面的具體實(shí)現(xiàn)~ 1. 坐標(biāo)轉(zhuǎn)換公式 轉(zhuǎn)換公式介紹

其實(shí)一開(kāi)始也是想在網(wǎng)上找一下有沒(méi)有相關(guān)的資料,但是可惜找不到,所以就自己慢慢的推出來(lái)了。我就舉一下橫坐標(biāo)的例子吧!

通用公式

這個(gè)公式是表示,通過(guò)公式來(lái)將鼠標(biāo)按下的坐標(biāo)轉(zhuǎn)換為畫(huà)布中的相對(duì)坐標(biāo),這一點(diǎn)尤為重要

(transformOrigin - downX) / scale * (scale-1) + downX - translateX = pointX

參數(shù)解釋

transformOrigin: transform變化的基點(diǎn)(通過(guò)這個(gè)屬性來(lái)控制元素以哪里進(jìn)行變化)
downX: 鼠標(biāo)按下的坐標(biāo)(注意,用的時(shí)候需要減去容器左偏移距離,因?yàn)槲覀円氖窍鄬?duì)于容器的坐標(biāo))
scale: 縮放倍數(shù),默認(rèn)為1
translateX: 平移的距離

推導(dǎo)過(guò)程

這個(gè)公式的話,其實(shí)就比較通用,可以用在別的利用到 transform 屬性的場(chǎng)景,至于怎么推導(dǎo)的話,我是用的笨辦法

具體的測(cè)試代碼,放在文末,需要自取~

1. 先做出兩個(gè)相同的元素,然后標(biāo)記上坐標(biāo),并且設(shè)置容器屬性 overflow:hidden 來(lái)隱藏溢出內(nèi)容

ok,現(xiàn)在就有兩個(gè)一樣的矩陣?yán)玻覀優(yōu)樗麡?biāo)記上一些紅點(diǎn),然后我們對(duì)左邊的進(jìn)行css3的樣式變化 transform

矩形的寬高是 360px * 360px 的,我們定義一下他的變化屬性,變化基點(diǎn)選擇正中心,放大3倍

// css
transform-origin: 180px 180px;
transform: scale(3, 3);

得到如下結(jié)果

ok,我們現(xiàn)在對(duì)比一下上面的結(jié)果,就會(huì)發(fā)現(xiàn),放大3倍的時(shí)候,恰好是中間黑色方塊占據(jù)了全部寬度。接下來(lái)我們就可以對(duì)這些點(diǎn)與原先沒(méi)有進(jìn)行變化(右邊)的矩形進(jìn)行對(duì)比就可以得到他們坐標(biāo)的關(guān)系啦

2. 開(kāi)始對(duì)兩個(gè)坐標(biāo)進(jìn)行對(duì)比,然后推出公式

現(xiàn)在舉一個(gè)簡(jiǎn)單的例子吧,例如我們算一下左上角的坐標(biāo)(現(xiàn)在已經(jīng)標(biāo)記為黃色了)

其實(shí)我們其實(shí)就可以直接心算出來(lái)坐標(biāo)的關(guān)系啦

這里左邊計(jì)算坐標(biāo)的值是我們鼠標(biāo)按下的坐標(biāo)

這里左邊計(jì)算坐標(biāo)的值是我們鼠標(biāo)按下的坐標(biāo)

這里左邊計(jì)算坐標(biāo)的值是我們鼠標(biāo)按下的坐標(biāo)

  • 因?yàn)閷捀呤?360px ,所以分成3等份,每份寬度是 120px
  • 因?yàn)樽兓笕萜鞯膶捀呤遣蛔兊模兓闹挥芯匦伪旧?/li>
  • 我們可以得出左邊的黃色標(biāo)記坐標(biāo)是 x:120 y:0 ,右邊的黃色標(biāo)記為 x:160 y:120 (這個(gè)其實(shí)肉眼看應(yīng)該就能看出來(lái)了,實(shí)在不行可以用紙筆算一算)

這個(gè)坐標(biāo)可能有點(diǎn)特殊,我們?cè)贀Q幾個(gè)來(lái)計(jì)算計(jì)算(根據(jù)特殊推一般)

藍(lán)色標(biāo)記:左邊: x:120 y:120 ,右邊: x: 160 y:160 綠色標(biāo)記:左邊: x: 240 y:240 ,右邊: x: 200: y:200

好了,我們差不多已經(jīng)可以拿到坐標(biāo)之間的關(guān)系了,我們可以列一個(gè)表

還覺(jué)得不放心?我們可以換一下,縮放倍數(shù)與容器寬高等進(jìn)行計(jì)算

不知道大家有沒(méi)有感覺(jué)呢,然后我們就可以慢慢根據(jù)坐標(biāo)推出通用的公式啦

(transformOrigin - downX) / scale * (scale-1) + down - translateX = point

當(dāng)然,我們或許還有這個(gè) translateX 沒(méi)有嘗試,這個(gè)就比較簡(jiǎn)單一點(diǎn)了,腦內(nèi)模擬一下,就知道我們可以減去位移的距離就ok啦。我們測(cè)試一下

我們先修改一下樣式,新增一下位移的距離

transform-origin: 180px 180px;
transform: scale(3, 3) translate(-40px,-40px);

還是我們上面的狀態(tài),ok,我們現(xiàn)在藍(lán)色跟綠色的標(biāo)記還是一一對(duì)應(yīng)的,那我們看看現(xiàn)在的坐標(biāo)情況

  • 藍(lán)色:左邊: x:0 y:0 ,右邊: x:160 y:160
  • 綠色:左邊: x:120 y:120 ,右邊: x:200 y:200

我們分別運(yùn)用公式算一下出來(lái)的坐標(biāo)是怎么樣的 (以下為經(jīng)過(guò)坐標(biāo)換算)

藍(lán)色:左邊: x:120 y:120 ,右邊: x:160 y:160 綠色:左邊: x:160 y:160 ,右邊: x:200 y:200

不難發(fā)現(xiàn),我們其實(shí)就相差了與位移距離 translateX/translateY 的差值,所以,我們只需要減去位移的距離就可以完美的進(jìn)行坐標(biāo)轉(zhuǎn)換啦

測(cè)試公式

根據(jù)上面的公式,我們可以簡(jiǎn)單測(cè)試一下!這個(gè)公式到底能不能生效?。?!

我們直接沿用上面的demo,測(cè)試一下如果元素進(jìn)行了變化,我們鼠標(biāo)點(diǎn)下的地方生成一個(gè)標(biāo)記,位置是否顯示正確??雌饋?lái)很ok?。ㄊ謩?dòng)滑稽)

const wrap = document.getElementById('wrap')
wrap.onmousedown = function (e) {
  const downX = e.pageX - wrap.offsetLeft
  const downY = e.pageY - wrap.offsetTop

  const scale = 3
  const translateX = -40
  const translateY = -40
  const transformOriginX = 180
  const transformOriginY = 180

  const dot = document.getElementById('dot')
  dot.style.left = (transformOriginX - downX) / scale * (scale - 1) + downX - translateX + 'px'
  dot.style.top = (transformOriginY - downY) / scale * (scale - 1) + downY - translateY + 'px'
}

可能有人會(huì)問(wèn),為什么要減去這個(gè) offsetLeftoffsetTop 呢,因?yàn)槲覀兩厦娣磸?fù)強(qiáng)調(diào),我們計(jì)算的是鼠標(biāo)點(diǎn)擊的坐標(biāo),而這個(gè)坐標(biāo)還是相對(duì)于我們展示容器的坐標(biāo),所以我們要減去容器本身的偏移量才行。

組件設(shè)計(jì)

既然demo啥的都已經(jīng)測(cè)試了ok了,我們接下來(lái)就逐一分析一下這個(gè)組件應(yīng)該咋設(shè)計(jì)好呢(目前仍為低配版,之后再進(jìn)行優(yōu)化完善)

1. 基本的畫(huà)布構(gòu)成

我們先簡(jiǎn)單分析一下這個(gè)構(gòu)成吧,其實(shí)主要就是一個(gè)畫(huà)布的容器,右邊一個(gè)工具欄,僅此而已

大體就這樣子啦!

<div className="mark-paper__wrap" ref={wrapRef}>
  <canvas
    ref={canvasRef}
    className="mark-paper__canvas">
    <p>很可惜,這個(gè)東東與您的電腦不搭!</p>
  </canvas>
  <div className="mark-paper__sider" />
</div>

我們唯一需要的一點(diǎn)就是,容器需要設(shè)置屬性 overflow: hidden 用來(lái)隱藏內(nèi)部canvas畫(huà)布溢出的內(nèi)容,也就是說(shuō),我們要控制我們可視的區(qū)域。同時(shí)我們需要?jiǎng)討B(tài)獲取容器寬高來(lái)為canvas設(shè)置尺寸

2. 初始化canvas畫(huà)布與填充圖片

我們可以弄個(gè)方法來(lái)初始化并且填充畫(huà)布,以下截取主要部分,其實(shí)就是為canvas畫(huà)布設(shè)置尺寸與填充我們的圖片

const fillImage = async () => {
  // 此處省略...
  
  const img: HTMLImageElement = new Image()

  img.src = await getURLBase64(fillImageSrc)
  img.onload = () => {
    canvas.width = img.width
    canvas.height = img.height
    context.drawImage(img, 0, 0)

    // 設(shè)置變化基點(diǎn),為畫(huà)布容器中央
    canvas.style.transformOrigin = `${wrap?.offsetWidth / 2}px ${wrap?.offsetHeight / 2}px`
    // 清除上一次變化的效果
    canvas.style.transform = ''
  }
}

3. 監(jiān)聽(tīng)canvas畫(huà)布的各種鼠標(biāo)事件

這個(gè)控制移動(dòng)的話,我們首先可以弄一個(gè)方法來(lái)監(jiān)聽(tīng)畫(huà)布鼠標(biāo)的各種事件,可以區(qū)分不同的模式來(lái)進(jìn)行不同的事件處理

const handleCanvas = () => {
  const { current: canvas } = canvasRef
  const { current: wrap } = wrapRef
  const context: CanvasRenderingContext2D | undefined | null = canvas?.getContext('2d')
  if (!context || !wrap) return

  // 清除上一次設(shè)置的監(jiān)聽(tīng),以防獲取參數(shù)錯(cuò)誤
  wrap.onmousedown = null
  wrap.onmousedown = function (event: MouseEvent) {
    const downX: number = event.pageX
    const downY: number = event.pageY

    // 區(qū)分我們現(xiàn)在選擇的鼠標(biāo)模式:移動(dòng)、畫(huà)筆、橡皮擦
    switch (mouseMode) {
      case MOVE_MODE:
        handleMoveMode(downX, downY)
        break
      case LINE_MODE:
        handleLineMode(downX, downY)
        break
      case ERASER_MODE:
        handleEraserMode(downX, downY)
        break
      default:
        break
    }
  }

4. 實(shí)現(xiàn)畫(huà)布移動(dòng)

這個(gè)就比較好辦啦,我們只需要利用鼠標(biāo)按下的坐標(biāo),和我們拖動(dòng)的距離就可以實(shí)現(xiàn)畫(huà)布的移動(dòng)啦,因?yàn)樯婕暗矫看我苿?dòng)都需要計(jì)算最新的位移距離,我們可以定義幾個(gè)變量來(lái)進(jìn)行計(jì)算。

這里監(jiān)聽(tīng)的是容器的鼠標(biāo)事件,而不是canvas畫(huà)布的事件,因?yàn)檫@樣子我們可以再移動(dòng)超過(guò)邊界的時(shí)候也可以進(jìn)行移動(dòng)操作

簡(jiǎn)單的總結(jié)一下:

  • 傳入鼠標(biāo)按下的坐標(biāo)
  • 計(jì)算當(dāng)前位移距離,并更新css變化效果
  • 鼠標(biāo)抬起時(shí)更新最新的位移狀態(tài)
// 定義一些變量,來(lái)保存當(dāng)前/最新的移動(dòng)狀態(tài)
// 當(dāng)前位移的距離
const translatePointXRef: MutableRefObject<number> = useRef(0)
const translatePointYRef: MutableRefObject<number> = useRef(0)
// 上一次位移結(jié)束的位移距離
const fillStartPointXRef: MutableRefObject<number> = useRef(0)
const fillStartPointYRef: MutableRefObject<number> = useRef(0)

// 移動(dòng)時(shí)候的監(jiān)聽(tīng)函數(shù)
const handleMoveMode = (downX: number, downY: number) => {
  const { current: canvas } = canvasRef
  const { current: wrap } = wrapRef
  const { current: fillStartPointX } = fillStartPointXRef
  const { current: fillStartPointY } = fillStartPointYRef
  if (!canvas || !wrap || mouseMode !== 0) return

  // 為容器添加移動(dòng)事件,可以在空白處移動(dòng)圖片
  wrap.onmousemove = (event: MouseEvent) => {
    const moveX: number = event.pageX
    const moveY: number = event.pageY

    // 更新現(xiàn)在的位移距離,值為:上一次位移結(jié)束的坐標(biāo)+移動(dòng)的距離
    translatePointXRef.current = fillStartPointX + (moveX - downX)
    translatePointYRef.current = fillStartPointY + (moveY - downY)

    // 更新畫(huà)布的css變化
    canvas.style.transform = `scale(${canvasScale},${canvasScale}) translate(${translatePointXRef.current}px,${translatePointYRef.current}px)`
  }
  
  wrap.onmouseup = (event: MouseEvent) => {
    const upX: number = event.pageX
    const upY: number = event.pageY
    
    // 取消事件監(jiān)聽(tīng)
    wrap.onmousemove = null
    wrap.onmouseup = null;

    // 鼠標(biāo)抬起時(shí)候,更新“上一次唯一結(jié)束的坐標(biāo)”
    fillStartPointXRef.current = fillStartPointX + (upX - downX)
    fillStartPointYRef.current = fillStartPointY + (upY - downY)
  }
}

5. 實(shí)現(xiàn)畫(huà)布縮放

畫(huà)布縮放我主要通過(guò)右側(cè)的滑動(dòng)條以及鼠標(biāo)滾輪來(lái)實(shí)現(xiàn),首先我們?cè)俦O(jiān)聽(tīng)畫(huà)布鼠標(biāo)事件的函數(shù)中加一下監(jiān)聽(tīng)滾輪的事件

總結(jié)一下:

  • 監(jiān)聽(tīng)鼠標(biāo)滾輪的變化
  • 更新縮放倍數(shù),并改變樣式
// 監(jiān)聽(tīng)鼠標(biāo)滾輪,更新畫(huà)布縮放倍數(shù)
const handleCanvas = () => {
  const { current: wrap } = wrapRef

  // 省略一萬(wàn)字...

  wrap.onwheel = null
  wrap.onwheel = (e: MouseWheelEvent) => {
    const { deltaY } = e
    // 這里要注意一下,我是0.1來(lái)遞增遞減,但是因?yàn)镴S使用IEEE 754,來(lái)計(jì)算,所以精度有問(wèn)題,我們自己處理一下
    const newScale: number = deltaY > 0
      ? (canvasScale * 10 - 0.1 * 10) / 10
      : (canvasScale * 10 + 0.1 * 10) / 10
    if (newScale < 0.1 || newScale > 2) return
    setCanvasScale(newScale)
  }
}

// 監(jiān)聽(tīng)滑動(dòng)條來(lái)控制縮放
<Slider
  min={0.1}
  max={2.01}
  step={0.1}
  value={canvasScale}
  tipFormatter={(value) => `${(value).toFixed(2)}x`}
  onChange={handleScaleChange} />
  
const handleScaleChange = (value: number) => {
  setCanvasScale(value)
}

接著我們使用hooks的副作用函數(shù),依賴(lài)于畫(huà)布縮放倍數(shù)來(lái)進(jìn)行樣式的更新

//監(jiān)聽(tīng)縮放畫(huà)布
useEffect(() => {
  const { current: canvas } = canvasRef
  const { current: translatePointX } = translatePointXRef
  const { current: translatePointY } = translatePointYRef
  canvas && (canvas.style.transform = `scale(${canvasScale},${canvasScale}) translate(${translatePointX}px,${translatePointY}px)`)
}, [canvasScale])

6. 實(shí)現(xiàn)畫(huà)筆繪制

這個(gè)就需要用到我們之前推導(dǎo)出來(lái)的公式啦!因?yàn)槟兀屑?xì)想一下,如果我們縮放位移之后,我們鼠標(biāo)按下的位置,他的坐標(biāo)可能就相對(duì)于畫(huà)布來(lái)說(shuō)會(huì)有變化, 所以我們需要轉(zhuǎn)換一下才能進(jìn)行鼠標(biāo)按下的位置與畫(huà)布的位置一一對(duì)應(yīng)的效果

稍微總結(jié)一下:

  • 傳入鼠標(biāo)按下的坐標(biāo)
  • 通過(guò)公式轉(zhuǎn)換,開(kāi)始在對(duì)應(yīng)坐標(biāo)下繪制
  • 鼠標(biāo)抬起時(shí),取消事件監(jiān)聽(tīng)
// 利用公式轉(zhuǎn)換一下坐標(biāo)
const generateLinePoint = (x: number, y: number) => {
  const { current: wrap } = wrapRef
  const { current: translatePointX } = translatePointXRef
  const { current: translatePointY } = translatePointYRef
  const wrapWidth: number = wrap?.offsetWidth || 0
  const wrapHeight: number = wrap?.offsetHeight || 0
  // 縮放位移坐標(biāo)變化規(guī)律
  // (transformOrigin - downX) / scale * (scale-1) + downX - translateX = pointX
  const pointX: number = ((wrapWidth / 2) - x) / canvasScale * (canvasScale - 1) + x - translatePointX
  const pointY: number = ((wrapHeight / 2) - y) / canvasScale * (canvasScale - 1) + y - translatePointY

  return {
    pointX,
    pointY
  }
}

// 監(jiān)聽(tīng)鼠標(biāo)畫(huà)筆事件
const handleLineMode = (downX: number, downY: number) => {
  const { current: canvas } = canvasRef
  const { current: wrap } = wrapRef
  const context: CanvasRenderingContext2D | undefined | null = canvas?.getContext('2d')
  if (!canvas || !wrap || !context) return

  const offsetLeft: number = canvas.offsetLeft
  const offsetTop: number = canvas.offsetTop
  // 減去畫(huà)布偏移的距離(以畫(huà)布為基準(zhǔn)進(jìn)行計(jì)算坐標(biāo))
  downX = downX - offsetLeft
  downY = downY - offsetTop

  const { pointX, pointY } = generateLinePoint(downX, downY)
  context.globalCompositeOperation = "source-over"
  context.beginPath()
  // 設(shè)置畫(huà)筆起點(diǎn)
  context.moveTo(pointX, pointY)

  canvas.onmousemove = null
  canvas.onmousemove = (event: MouseEvent) => {
    const moveX: number = event.pageX - offsetLeft
    const moveY: number = event.pageY - offsetTop
    const { pointX, pointY } = generateLinePoint(moveX, moveY)
    // 開(kāi)始繪制畫(huà)筆線條~
    context.lineTo(pointX, pointY)
    context.stroke()
  }
  canvas.onmouseup = () => {
    context.closePath()
    canvas.onmousemove = null
    canvas.onmouseup = null
  }
}

7. 橡皮擦的實(shí)現(xiàn)

橡皮擦目前還有點(diǎn)問(wèn)題,現(xiàn)在的話是通過(guò)將 canvas 畫(huà)布的背景圖片 + globalCompositeOperation 這個(gè)屬性來(lái)模擬橡皮擦的實(shí)現(xiàn),不過(guò),這時(shí)候圖片生成出來(lái)之后,橡皮擦的痕跡會(huì)變成白色,而不是透明

此步驟與畫(huà)筆實(shí)現(xiàn)差不多,只有一點(diǎn)點(diǎn)小變動(dòng)

設(shè)置屬性 context.globalCompositeOperation = "destination-out"

// 目前橡皮擦還有點(diǎn)問(wèn)題,前端顯示正常,保存圖片下來(lái),擦除的痕跡會(huì)變成白色
const handleEraserMode = (downX: number, downY: number) => {
  const { current: canvas } = canvasRef
  const { current: wrap } = wrapRef
  const context: CanvasRenderingContext2D | undefined | null = canvas?.getContext('2d')
  if (!canvas || !wrap || !context) return

  const offsetLeft: number = canvas.offsetLeft
  const offsetTop: number = canvas.offsetTop
  downX = downX - offsetLeft
  downY = downY - offsetTop

  const { pointX, pointY } = generateLinePoint(downX, downY)

  context.beginPath()
  context.moveTo(pointX, pointY)

  canvas.onmousemove = null
  canvas.onmousemove = (event: MouseEvent) => {
    const moveX: number = event.pageX - offsetLeft
    const moveY: number = event.pageY - offsetTop
    const { pointX, pointY } = generateLinePoint(moveX, moveY)
    context.globalCompositeOperation = "destination-out"
    context.lineWidth = lineWidth
    context.lineTo(pointX, pointY)
    context.stroke()
  }
  canvas.onmouseup = () => {
    context.closePath()
    canvas.onmousemove = null
    canvas.onmouseup = null
  }
}

8. 撤銷(xiāo)與恢復(fù)的功能實(shí)現(xiàn)

這個(gè)的話,我們首先需要了解常見(jiàn)的撤銷(xiāo)與恢復(fù)的功能的邏輯 分幾種情況吧

  • 若當(dāng)前狀態(tài)處于第一個(gè)位置,則不允許撤銷(xiāo)
  • 若當(dāng)前狀態(tài)處于最后一個(gè)位置,則不允許恢復(fù)
  • 如果當(dāng)前撤銷(xiāo)了,然而更新了狀態(tài),則取當(dāng)前狀態(tài)為最新的狀態(tài)(也就是說(shuō)不允許恢復(fù)了,這個(gè)剛更新的狀態(tài)就是最新的)

畫(huà)布狀態(tài)的更新

所以我們需要設(shè)置一些變量來(lái)存,狀態(tài)列表,與當(dāng)前畫(huà)筆的狀態(tài)下標(biāo)

// 定義參數(shù)存東東
const canvasHistroyListRef: MutableRefObject<ImageData[]> = useRef([])
const [canvasCurrentHistory, setCanvasCurrentHistory] = useState<number>(0)

我們還需要在初始化canvas的時(shí)候,我們就添加入當(dāng)前的狀態(tài)存入列表中,作為最先開(kāi)始的空畫(huà)布狀態(tài)

const fillImage = async () => {
  // 省略一萬(wàn)字...

  img.src = await getURLBase64(fillImageSrc)
  img.onload = () => {
    const imageData: ImageData = context.getImageData(0, 0, canvas.width, canvas.height)
    canvasHistroyListRef.current = []
    canvasHistroyListRef.current.push(imageData)
    setCanvasCurrentHistory(1)
  }
}

然后我們就實(shí)現(xiàn)一下,畫(huà)筆更新時(shí)候,我們也需要將當(dāng)前的狀態(tài)添加入 畫(huà)筆狀態(tài)列表 ,并且更新當(dāng)前狀態(tài)對(duì)應(yīng)的下標(biāo),還需要處理一下一些細(xì)節(jié)

總結(jié)一下:

  • 鼠標(biāo)抬起時(shí),獲取當(dāng)前canvas畫(huà)布狀態(tài)
  • 添加進(jìn)狀態(tài)列表中,并且更新?tīng)顟B(tài)下標(biāo)
  • 如果當(dāng)前處于撤銷(xiāo)狀態(tài),若使用畫(huà)筆更新?tīng)顟B(tài),則將當(dāng)前的最為最新的狀態(tài),原先位置之后的狀態(tài)全部清空
const handleLineMode = (downX: number, downY: number) => {
  // 省略一萬(wàn)字...
  canvas.onmouseup = () => {
    const imageData: ImageData = context.getImageData(0, 0, canvas.width, canvas.height)

    // 如果此時(shí)處于撤銷(xiāo)狀態(tài),此時(shí)再使用畫(huà)筆,則將之后的狀態(tài)清空,以剛畫(huà)的作為最新的畫(huà)布狀態(tài)
    if (canvasCurrentHistory < canvasHistroyListRef.current.length) {
      canvasHistroyListRef.current = canvasHistroyListRef.current.slice(0, canvasCurrentHistory)
    }
    canvasHistroyListRef.current.push(imageData)
    setCanvasCurrentHistory(canvasCurrentHistory + 1)
    context.closePath()
    canvas.onmousemove = null
    canvas.onmouseup = null
  }
}

畫(huà)布狀態(tài)的撤銷(xiāo)與恢復(fù)

ok,其實(shí)現(xiàn)在關(guān)于畫(huà)布狀態(tài)的更新,我們已經(jīng)完成了。接下來(lái)我們需要處理一下?tīng)顟B(tài)的撤銷(xiāo)與恢復(fù)的功能啦

我們先定義一下這個(gè)工具欄吧

然后我們?cè)O(shè)置對(duì)應(yīng)的事件,分別是撤銷(xiāo),恢復(fù),與清空,其實(shí)都很容易看懂,最多就是處理一下邊界情況。

const handleRollBack = () => {
  const isFirstHistory: boolean = canvasCurrentHistory === 1
  if (isFirstHistory) return
  setCanvasCurrentHistory(canvasCurrentHistory - 1)
}

const handleRollForward = () => {
  const { current: canvasHistroyList } = canvasHistroyListRef
  const isLastHistory: boolean = canvasCurrentHistory === canvasHistroyList.length
  if (isLastHistory) return
  setCanvasCurrentHistory(canvasCurrentHistory + 1)
}

const handleClearCanvasClick = () => {
  const { current: canvas } = canvasRef
  const context: CanvasRenderingContext2D | undefined | null = canvas?.getContext('2d')
  if (!canvas || !context || canvasCurrentHistory === 0) return

  // 清空畫(huà)布?xì)v史
  canvasHistroyListRef.current = [canvasHistroyListRef.current[0]]
  setCanvasCurrentHistory(1)

  message.success('畫(huà)布清除成功!')
}

事件設(shè)置好之后,我們就可以開(kāi)始監(jiān)聽(tīng)一下這個(gè) canvasCurrentHistory 當(dāng)前狀態(tài)下標(biāo),使用副作用函數(shù)進(jìn)行處理

useEffect(() => {
  const { current: canvas } = canvasRef
  const { current: canvasHistroyList } = canvasHistroyListRef
  const context: CanvasRenderingContext2D | undefined | null = canvas?.getContext('2d')
  if (!canvas || !context || canvasCurrentHistory === 0) return
  context?.putImageData(canvasHistroyList[canvasCurrentHistory - 1], 0, 0)
}, [canvasCurrentHistory])

為canvas畫(huà)布填充圖像信息!

這樣就大功告成啦?。?!

9. 實(shí)現(xiàn)鼠標(biāo)圖標(biāo)的變化

我們簡(jiǎn)單的處理一下,畫(huà)筆模式則是畫(huà)筆的圖標(biāo),橡皮擦模式下鼠標(biāo)是橡皮擦,移動(dòng)模式下就是普通的移動(dòng)圖標(biāo)

切換模式時(shí)候,設(shè)置一下不同的圖標(biāo)

const handleMouseModeChange = (event: RadioChangeEvent) => {
  const { target: { value } } = event
  const { current: canvas } = canvasRef
  const { current: wrap } = wrapRef

  setmouseMode(value)

  if (!canvas || !wrap) return
  switch (value) {
    case MOVE_MODE:
      canvas.style.cursor = 'move'
      wrap.style.cursor = 'move'
      break
    case LINE_MODE:
      canvas.style.cursor = `url('http://cdn.algbb.cn/pencil.ico') 6 26, pointer`
      wrap.style.cursor = 'default'
      break
    case ERASER_MODE:
      message.warning('橡皮擦功能尚未完善,保存圖片會(huì)出現(xiàn)錯(cuò)誤')
      canvas.style.cursor = `url('http://cdn.algbb.cn/eraser.ico') 6 26, pointer`
      wrap.style.cursor = 'default'
      break
    default:
      canvas.style.cursor = 'default'
      wrap.style.cursor = 'default'
      break
  }
}

10. 切換圖片

現(xiàn)在的話只是一個(gè)demo狀態(tài),通過(guò)點(diǎn)擊選擇框,切換不同的圖片

// 重置變換參數(shù),重新繪制圖片
useEffect(() => {
  setIsLoading(true)
  translatePointXRef.current = 0
  translatePointYRef.current = 0
  fillStartPointXRef.current = 0
  fillStartPointYRef.current = 0
  setCanvasScale(1)
  fillImage()
}, [fillImageSrc])

const handlePaperChange = (value: string) => {
  const fillImageList = {
    'xueshengjia': 'http://cdn.algbb.cn/test/canvasTest.jpg',
    'xueshengyi': 'http://cdn.algbb.cn/test/canvasTest2.png',
    'xueshengbing': 'http://cdn.algbb.cn/emoji/30.png',
  }
  setFillImageSrc(fillImageList[value])
}

注意事項(xiàng)

注意容器的偏移量

我們需要注意一下,因?yàn)楣街械?downX 是相對(duì)容器的坐標(biāo),也就是說(shuō),我們需要減去容器的偏移量,這種情況會(huì)出現(xiàn)在使用了 margin 等參數(shù),或者說(shuō)上方或者左側(cè)有別的元素的情況

我們輸出一下我們紅色的元素的 offsetLeft 等屬性,會(huì)發(fā)現(xiàn)他是已經(jīng)本身就有50的偏移量了,我們計(jì)算鼠標(biāo)點(diǎn)擊的坐標(biāo)的時(shí)候就要減去這一部分的偏移量

window.onload = function () {
  const test = document.getElementById('test')
  console.log(`offsetLeft: ${test.offsetLeft}, offsetHeight: ${test.offsetTop}`)
}

html,
body {
  margin: 0;
  padding: 0;
}

#test {
  width: 50px;
  height: 50px;
  margin-left: 50px;
  background: red;
}

<div class="container">
  <div id="test"></div>
</div>

注意父組件使用relative相對(duì)布局的情況

假如我們現(xiàn)在有一種這種的布局,打印紅色元素的偏移量,看起來(lái)都挺正常的

但是如果我們目標(biāo)元素的父元素(也就是黃色部分)設(shè)置 relative 相對(duì)布局

.wrap {
  position: relative;
  width: 400px;
  height: 300px;
  background: yellow;
}

<div class="container">
  <div class="sider"></div>
  <div class="wrap">
    <div id="test"></div>
  </div>
</div>

這時(shí)候我們打印出來(lái)的偏移量會(huì)是多少呢

兩次答案不一樣啊,因?yàn)槲覀兊钠屏渴歉鶕?jù)相對(duì)位置來(lái)計(jì)算的,如果父容器使用相對(duì)布局,則會(huì)影響我們子元素的偏移量

組件代碼(低配版)

import React, { FC, ComponentType, useEffect, useRef, RefObject, useState, MutableRefObject } from 'react'
import { CustomBreadcrumb } from '@/admin/components'
import { RouteComponentProps } from 'react-router-dom';
import { FormComponentProps } from 'antd/lib/form';
import {
  Slider, Radio, Button, Tooltip, Icon, Select, Spin, message, Popconfirm
} from 'antd';

import './index.scss'
import { RadioChangeEvent } from 'antd/lib/radio';
import { getURLBase64 } from '@/admin/utils/getURLBase64'

const { Option, OptGroup } = Select;

type MarkPaperProps = RouteComponentProps & FormComponentProps

const MarkPaper: FC<MarkPaperProps> = (props: MarkPaperProps) => {
  const MOVE_MODE: number = 0
  const LINE_MODE: number = 1
  const ERASER_MODE: number = 2
  const canvasRef: RefObject<HTMLCanvasElement> = useRef(null)
  const containerRef: RefObject<HTMLDivElement> = useRef(null)
  const wrapRef: RefObject<HTMLDivElement> = useRef(null)
  const translatePointXRef: MutableRefObject<number> = useRef(0)
  const translatePointYRef: MutableRefObject<number> = useRef(0)
  const fillStartPointXRef: MutableRefObject<number> = useRef(0)
  const fillStartPointYRef: MutableRefObject<number> = useRef(0)
  const canvasHistroyListRef: MutableRefObject<ImageData[]> = useRef([])
  const [lineColor, setLineColor] = useState<string>('#fa4b2a')
  const [fillImageSrc, setFillImageSrc] = useState<string>('')
  const [mouseMode, setmouseMode] = useState<number>(MOVE_MODE)
  const [lineWidth, setLineWidth] = useState<number>(5)
  const [canvasScale, setCanvasScale] = useState<number>(1)
  const [isLoading, setIsLoading] = useState<boolean>(false)
  const [canvasCurrentHistory, setCanvasCurrentHistory] = useState<number>(0)

  useEffect(() => {
    setFillImageSrc('http://cdn.algbb.cn/test/canvasTest.jpg')
  }, [])

  // 重置變換參數(shù),重新繪制圖片
  useEffect(() => {
    setIsLoading(true)
    translatePointXRef.current = 0
    translatePointYRef.current = 0
    fillStartPointXRef.current = 0
    fillStartPointYRef.current = 0
    setCanvasScale(1)
    fillImage()
  }, [fillImageSrc])

  // 畫(huà)布參數(shù)變動(dòng)時(shí),重新監(jiān)聽(tīng)canvas
  useEffect(() => {
    handleCanvas()
  }, [mouseMode, canvasScale, canvasCurrentHistory])

  // 監(jiān)聽(tīng)畫(huà)筆顏色變化
  useEffect(() => {
    const { current: canvas } = canvasRef
    const context: CanvasRenderingContext2D | undefined | null = canvas?.getContext('2d')
    if (!context) return

    context.strokeStyle = lineColor
    context.lineWidth = lineWidth
    context.lineJoin = 'round'
    context.lineCap = 'round'
  }, [lineWidth, lineColor])

  //監(jiān)聽(tīng)縮放畫(huà)布
  useEffect(() => {
    const { current: canvas } = canvasRef
    const { current: translatePointX } = translatePointXRef
    const { current: translatePointY } = translatePointYRef
    canvas && (canvas.style.transform = `scale(${canvasScale},${canvasScale}) translate(${translatePointX}px,${translatePointY}px)`)
  }, [canvasScale])

  useEffect(() => {
    const { current: canvas } = canvasRef
    const { current: canvasHistroyList } = canvasHistroyListRef
    const context: CanvasRenderingContext2D | undefined | null = canvas?.getContext('2d')
    if (!canvas || !context || canvasCurrentHistory === 0) return
    context?.putImageData(canvasHistroyList[canvasCurrentHistory - 1], 0, 0)
  }, [canvasCurrentHistory])

  const fillImage = async () => {
    const { current: canvas } = canvasRef
    const { current: wrap } = wrapRef
    const context: CanvasRenderingContext2D | undefined | null = canvas?.getContext('2d')
    const img: HTMLImageElement = new Image()

    if (!canvas || !wrap || !context) return

    img.src = await getURLBase64(fillImageSrc)
    img.onload = () => {
      // 取中間渲染圖片
      // const centerX: number = canvas && canvas.width / 2 - img.width / 2 || 0
      // const centerY: number = canvas && canvas.height / 2 - img.height / 2 || 0
      canvas.width = img.width
      canvas.height = img.height

      // 背景設(shè)置為圖片,橡皮擦的效果才能出來(lái)
      canvas.style.background = `url(${img.src})`
      context.drawImage(img, 0, 0)
      context.strokeStyle = lineColor
      context.lineWidth = lineWidth
      context.lineJoin = 'round'
      context.lineCap = 'round'

      // 設(shè)置變化基點(diǎn),為畫(huà)布容器中央
      canvas.style.transformOrigin = `${wrap?.offsetWidth / 2}px ${wrap?.offsetHeight / 2}px`
      // 清除上一次變化的效果
      canvas.style.transform = ''
      const imageData: ImageData = context.getImageData(0, 0, canvas.width, canvas.height)
      canvasHistroyListRef.current = []
      canvasHistroyListRef.current.push(imageData)
      // canvasCurrentHistoryRef.current = 1
      setCanvasCurrentHistory(1)
      setTimeout(() => { setIsLoading(false) }, 500)
    }
  }

  const generateLinePoint = (x: number, y: number) => {
    const { current: wrap } = wrapRef
    const { current: translatePointX } = translatePointXRef
    const { current: translatePointY } = translatePointYRef
    const wrapWidth: number = wrap?.offsetWidth || 0
    const wrapHeight: number = wrap?.offsetHeight || 0
    // 縮放位移坐標(biāo)變化規(guī)律
    // (transformOrigin - downX) / scale * (scale-1) + downX - translateX = pointX
    const pointX: number = ((wrapWidth / 2) - x) / canvasScale * (canvasScale - 1) + x - translatePointX
    const pointY: number = ((wrapHeight / 2) - y) / canvasScale * (canvasScale - 1) + y - translatePointY

    return {
      pointX,
      pointY
    }
  }

  const handleLineMode = (downX: number, downY: number) => {
    const { current: canvas } = canvasRef
    const { current: wrap } = wrapRef
    const context: CanvasRenderingContext2D | undefined | null = canvas?.getContext('2d')
    if (!canvas || !wrap || !context) return

    const offsetLeft: number = canvas.offsetLeft
    const offsetTop: number = canvas.offsetTop
    // 減去畫(huà)布偏移的距離(以畫(huà)布為基準(zhǔn)進(jìn)行計(jì)算坐標(biāo))
    downX = downX - offsetLeft
    downY = downY - offsetTop

    const { pointX, pointY } = generateLinePoint(downX, downY)
    context.globalCompositeOperation = "source-over"
    context.beginPath()
    context.moveTo(pointX, pointY)

    canvas.onmousemove = null
    canvas.onmousemove = (event: MouseEvent) => {
      const moveX: number = event.pageX - offsetLeft
      const moveY: number = event.pageY - offsetTop
      const { pointX, pointY } = generateLinePoint(moveX, moveY)
      context.lineTo(pointX, pointY)
      context.stroke()
    }
    canvas.onmouseup = () => {
      const imageData: ImageData = context.getImageData(0, 0, canvas.width, canvas.height)

      // 如果此時(shí)處于撤銷(xiāo)狀態(tài),此時(shí)再使用畫(huà)筆,則將之后的狀態(tài)清空,以剛畫(huà)的作為最新的畫(huà)布狀態(tài)
      if (canvasCurrentHistory < canvasHistroyListRef.current.length) {
        canvasHistroyListRef.current = canvasHistroyListRef.current.slice(0, canvasCurrentHistory)
      }
      canvasHistroyListRef.current.push(imageData)
      setCanvasCurrentHistory(canvasCurrentHistory + 1)
      context.closePath()
      canvas.onmousemove = null
      canvas.onmouseup = null
    }
  }

  const handleMoveMode = (downX: number, downY: number) => {
    const { current: canvas } = canvasRef
    const { current: wrap } = wrapRef
    const { current: fillStartPointX } = fillStartPointXRef
    const { current: fillStartPointY } = fillStartPointYRef
    if (!canvas || !wrap || mouseMode !== 0) return

    // 為容器添加移動(dòng)事件,可以在空白處移動(dòng)圖片
    wrap.onmousemove = (event: MouseEvent) => {
      const moveX: number = event.pageX
      const moveY: number = event.pageY

      translatePointXRef.current = fillStartPointX + (moveX - downX)
      translatePointYRef.current = fillStartPointY + (moveY - downY)

      canvas.style.transform = `scale(${canvasScale},${canvasScale}) translate(${translatePointXRef.current}px,${translatePointYRef.current}px)`
    }

    wrap.onmouseup = (event: MouseEvent) => {
      const upX: number = event.pageX
      const upY: number = event.pageY

      wrap.onmousemove = null
      wrap.onmouseup = null;

      fillStartPointXRef.current = fillStartPointX + (upX - downX)
      fillStartPointYRef.current = fillStartPointY + (upY - downY)
    }
  }

  // 目前橡皮擦還有點(diǎn)問(wèn)題,前端顯示正常,保存圖片下來(lái),擦除的痕跡會(huì)變成白色
  const handleEraserMode = (downX: number, downY: number) => {
    const { current: canvas } = canvasRef
    const { current: wrap } = wrapRef
    const context: CanvasRenderingContext2D | undefined | null = canvas?.getContext('2d')
    if (!canvas || !wrap || !context) return

    const offsetLeft: number = canvas.offsetLeft
    const offsetTop: number = canvas.offsetTop
    downX = downX - offsetLeft
    downY = downY - offsetTop

    const { pointX, pointY } = generateLinePoint(downX, downY)

    context.beginPath()
    context.moveTo(pointX, pointY)

    canvas.onmousemove = null
    canvas.onmousemove = (event: MouseEvent) => {
      const moveX: number = event.pageX - offsetLeft
      const moveY: number = event.pageY - offsetTop
      const { pointX, pointY } = generateLinePoint(moveX, moveY)
      context.globalCompositeOperation = "destination-out"
      context.lineWidth = lineWidth
      context.lineTo(pointX, pointY)
      context.stroke()
    }
    canvas.onmouseup = () => {
      const imageData: ImageData = context.getImageData(0, 0, canvas.width, canvas.height)
      if (canvasCurrentHistory < canvasHistroyListRef.current.length) {
        canvasHistroyListRef.current = canvasHistroyListRef.current.slice(0, canvasCurrentHistory)
      }
      canvasHistroyListRef.current.push(imageData)
      setCanvasCurrentHistory(canvasCurrentHistory + 1)
      context.closePath()
      canvas.onmousemove = null
      canvas.onmouseup = null
    }
  }

  const handleCanvas = () => {
    const { current: canvas } = canvasRef
    const { current: wrap } = wrapRef
    const context: CanvasRenderingContext2D | undefined | null = canvas?.getContext('2d')
    if (!context || !wrap) return

    // 清除上一次設(shè)置的監(jiān)聽(tīng),以防獲取參數(shù)錯(cuò)誤
    wrap.onmousedown = null
    wrap.onmousedown = function (event: MouseEvent) {
      const downX: number = event.pageX
      const downY: number = event.pageY

      switch (mouseMode) {
        case MOVE_MODE:
          handleMoveMode(downX, downY)
          break
        case LINE_MODE:
          handleLineMode(downX, downY)
          break
        case ERASER_MODE:
          handleEraserMode(downX, downY)
          break
        default:
          break
      }
    }

    wrap.onwheel = null
    wrap.onwheel = (e: MouseWheelEvent) => {
      const { deltaY } = e
      const newScale: number = deltaY > 0
        ? (canvasScale * 10 - 0.1 * 10) / 10
        : (canvasScale * 10 + 0.1 * 10) / 10
      if (newScale < 0.1 || newScale > 2) return
      setCanvasScale(newScale)
    }
  }

  const handleScaleChange = (value: number) => {
    setCanvasScale(value)
  }

  const handleLineWidthChange = (value: number) => {
    setLineWidth(value)
  }

  const handleColorChange = (color: string) => {
    setLineColor(color)
  }

  const handleMouseModeChange = (event: RadioChangeEvent) => {
    const { target: { value } } = event
    const { current: canvas } = canvasRef
    const { current: wrap } = wrapRef

    setmouseMode(value)

    if (!canvas || !wrap) return
    switch (value) {
      case MOVE_MODE:
        canvas.style.cursor = 'move'
        wrap.style.cursor = 'move'
        break
      case LINE_MODE:
        canvas.style.cursor = `url('http://cdn.algbb.cn/pencil.ico') 6 26, pointer`
        wrap.style.cursor = 'default'
        break
      case ERASER_MODE:
        message.warning('橡皮擦功能尚未完善,保存圖片會(huì)出現(xiàn)錯(cuò)誤')
        canvas.style.cursor = `url('http://cdn.algbb.cn/eraser.ico') 6 26, pointer`
        wrap.style.cursor = 'default'
        break
      default:
        canvas.style.cursor = 'default'
        wrap.style.cursor = 'default'
        break
    }
  }

  const handleSaveClick = () => {
    const { current: canvas } = canvasRef
    // 可存入數(shù)據(jù)庫(kù)或是直接生成圖片
    console.log(canvas?.toDataURL())
  }

  const handlePaperChange = (value: string) => {
    const fillImageList = {
      'xueshengjia': 'http://cdn.algbb.cn/test/canvasTest.jpg',
      'xueshengyi': 'http://cdn.algbb.cn/test/canvasTest2.png',
      'xueshengbing': 'http://cdn.algbb.cn/emoji/30.png',
    }
    setFillImageSrc(fillImageList[value])
  }

  const handleRollBack = () => {
    const isFirstHistory: boolean = canvasCurrentHistory === 1
    if (isFirstHistory) return
    setCanvasCurrentHistory(canvasCurrentHistory - 1)
  }

  const handleRollForward = () => {
    const { current: canvasHistroyList } = canvasHistroyListRef
    const isLastHistory: boolean = canvasCurrentHistory === canvasHistroyList.length
    if (isLastHistory) return
    setCanvasCurrentHistory(canvasCurrentHistory + 1)
  }

  const handleClearCanvasClick = () => {
    const { current: canvas } = canvasRef
    const context: CanvasRenderingContext2D | undefined | null = canvas?.getContext('2d')
    if (!canvas || !context || canvasCurrentHistory === 0) return

    // 清空畫(huà)布?xì)v史
    canvasHistroyListRef.current = [canvasHistroyListRef.current[0]]
    setCanvasCurrentHistory(1)

    message.success('畫(huà)布清除成功!')
  }

  return (
    <div>
      <CustomBreadcrumb list={['內(nèi)容管理', '批閱作業(yè)']} />
      <div className="mark-paper__container" ref={containerRef}>
        <div className="mark-paper__wrap" ref={wrapRef}>
          <div
            className="mark-paper__mask"
            style={{ display: isLoading ? 'flex' : 'none' }}
          >
            <Spin
              tip="圖片加載中..."
              indicator={<Icon type="loading" style={{ fontSize: 36 }} spin
              />}
            />
          </div>
          <canvas
            ref={canvasRef}
            className="mark-paper__canvas">
            <p>很可惜,這個(gè)東東與您的電腦不搭!</p>
          </canvas>
        </div>
        <div className="mark-paper__sider">
          <div>
            選擇作業(yè):
            <Select
              defaultValue="xueshengjia"
              style={{
                width: '100%', margin: '10px 0 20px 0'
              }}
              onChange={handlePaperChange} >
              <OptGroup label="17軟件一班">
                <Option value="xueshengjia">學(xué)生甲</Option>
                <Option value="xueshengyi">學(xué)生乙</Option>
              </OptGroup>
              <OptGroup label="17軟件二班">
                <Option value="xueshengbing">學(xué)生丙</Option>
              </OptGroup>
            </Select>
          </div>
          <div>
            畫(huà)布操作:<br />
            <div className="mark-paper__action">
              <Tooltip title="撤銷(xiāo)">
                <i
                  className={`icon iconfont icon-chexiao ${canvasCurrentHistory <= 1 && 'disable'}`}
                  onClick={handleRollBack} />
              </Tooltip>
              <Tooltip title="恢復(fù)">
                <i
                  className={`icon iconfont icon-fanhui ${canvasCurrentHistory >= canvasHistroyListRef.current.length && 'disable'}`}
                  onClick={handleRollForward} />
              </Tooltip>
              <Popconfirm
                title="確定清空畫(huà)布嗎?"
                onConfirm={handleClearCanvasClick}
                okText="確定"
                cancelText="取消"
              >
                <Tooltip title="清空">
                  <i className="icon iconfont icon-qingchu" />
                </Tooltip>
              </Popconfirm>
            </div>
          </div>
          <div>
            畫(huà)布縮放:
            <Tooltip placement="top" title='可用鼠標(biāo)滾輪進(jìn)行縮放'>
              <Icon type="question-circle" />
            </Tooltip>
            <Slider
              min={0.1}
              max={2.01}
              step={0.1}
              value={canvasScale}
              tipFormatter={(value) => `${(value).toFixed(2)}x`}
              onChange={handleScaleChange} />
          </div>
          <div>
            畫(huà)筆大?。?
            <Slider
              min={1}
              max={9}
              value={lineWidth}
              tipFormatter={(value) => `${value}px`}
              onChange={handleLineWidthChange} />
          </div>
          <div>
            模式選擇:
            <Radio.Group
              className="radio-group"
              onChange={handleMouseModeChange}
              value={mouseMode}>
              <Radio value={0}>移動(dòng)</Radio>
              <Radio value={1}>畫(huà)筆</Radio>
              <Radio value={2}>橡皮擦</Radio>
            </Radio.Group>
          </div>
          <div>
            顏色選擇:
            <div className="color-picker__container">
              {['#fa4b2a', '#ffff00', '#ee00ee', '#1890ff', '#333333', '#ffffff'].map(color => {
                return (
                  <Tooltip placement="top" title={color} key={color}>
                    <div
                      role="button"
                      className={`color-picker__wrap ${color === lineColor && 'color-picker__wrap--active'}`}
                      style={{ background: color }}
                      onClick={() => handleColorChange(color)}
                    />
                  </Tooltip>
                )
              })}
            </div>
          </div>
          <Button onClick={handleSaveClick}>保存圖片</Button>
        </div>
      </div>
    </div >
  )
}

export default MarkPaper as ComponentType

總結(jié)

到此這篇關(guān)于Html5 Canvas實(shí)現(xiàn)圖片標(biāo)記、縮放、移動(dòng)和保存歷史狀態(tài) (附轉(zhuǎn)換公式)的文章就介紹到這了,更多相關(guān)Canvas 圖片標(biāo)記 縮放 移動(dòng)內(nèi)容請(qǐng)搜索腳本之家以前的文章或繼續(xù)瀏覽下面的相關(guān)文章,希望大家以后多多支持腳本之家!

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